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Teaching the Next Generation of Video Game Composers

A Tempo this Saturday (2/8 at 7 pm) delves into the world of video game music in a conversation with the authors of a new book on composing for games.

San Francisco Conservatory of Music faculty members Steven Horowitz and Scott Looney last year pulled together their perspective specialties and experience in video game music and design and published a textbook on the techniques and skills that composers should develop to take their musical creativity into that world. Their book, The Theory and Practice of Writing Music for Games, is one of the nominees in the Best Game Audio Article or Publication category of the Game Audio Network Guild, a key organization for all those involved the industry.

A Tempo host Rachel Katz chats with Horowitz, who is Executive Director of SFCM's Technology and Applied Composition program, and Looney about the book and some of the challenges and possibilities for composers looking to enter the field.

Composer Steven Horowitz, Executive Director of the
Composer Steven Horowitz, Executive Director of the San Francisco Conservatory Technology and Applied Composition Program
Composer, musician and educator Scott Looney
Composer, musician and educator Scott Looney

Rachel Katz is the host of A Tempo which airs Saturdays at 7 pm.