San Francisco Conservatory of Music faculty members Steven Horowitz and Scott Looney last year pulled together their perspective specialties and experience in video game music and design and published a textbook on the techniques and skills that composers should develop to take their musical creativity into that world. Their book, The Theory and Practice of Writing Music for Games, is one of the nominees in the Best Game Audio Article or Publication category of the Game Audio Network Guild, a key organization for all those involved the industry.
A Tempo host Rachel Katz chats with Horowitz, who is Executive Director of SFCM's Technology and Applied Composition program, and Looney about the book and some of the challenges and possibilities for composers looking to enter the field.

